![]() ![]() “To develop the engine, it was necessary to hire new people who could take a fresh look at the problem. For the development of the engine, new people were actively hired, who were not ready for intrigues from the old employees of the company. Geldrich calls the actions of Valve veterans one of the main problems. On his Twitter, Richard explains how the Source 2 engine was created and what problems his team faced. Richard Geldrich, a programmer who has been involved in graphics in Valve games in general and the Source engine in particular, offers his own version of events. The creation of the second generation of the engine took Valve at least five years: the first project on Source 2 was released in 2015, and the development of the engine began no later than 2010. How the Source 2 engine was created: Richard Geldrich recallsĪlmost all Valve games are based on their own family of Source engines. Dota underlords engine update#In general, the introduction of such a major update was not without problems, but it also allowed to solve them at least partially faster. There were also repeated complaints about technical problems with the game’s picture, although the new engine was supposed to solve them all. Of the minuses at the time of the release of the engine, there were a huge number of bugs in the new client, incorrect selection of opponents and allies in the rating, temporarily reduced functionality, and the inability to view match records from the previous client. In general, significant changes in the graphical plan are not noticeable to the eye, but the overall picture is clearly progressing for the better. Dota 2 on the Source 2 engine is called Rebirth and is currently the only possible client. Minor extras were added to the map textures, there was a glare in the stones and other not very significant things. Character models can be of higher quality – the workshop can create items with improved physics simulation, particles, and animation quality. The quality of the streams has also improved due to the fact that Source 2 uses any available core. This engine also allows you to reduce the response time for the mouse and use different map styles for different people. The engine allows you to significantly optimize system resources and show excellent image quality at a minimal cost. The first game to run on this engine is Dota 2. ![]() The engine was officially announced on March 3, 2015. Source 2 is a game engine developed by the American company Valve Corporation. Source 2: what we have and what we are still waiting for? ![]()
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